![]() In the updated version, the fact of your assistance in the destruction of the enemy will be maintained until the end of the battle, and you will receive additional experience points if the enemy is destroyed. Now, if you deal damage to the enemy, and it was destroyed 15 seconds after your last hit, then you do not get any points. It looks and sounds really interesting, the proposal is accepted and already in works:)Īt the same time, we took into account the comments and suggestions on enemy kill assists, both in raids and in missions. Under such conditions, we think the following scenario is quite likely: the first team captures 1 segment, then retreats under the pressure of the opponents and surrenders the second segment, and then a heated battle unfolds for the last crucial section. ![]() For each individual captured segment, players who are within the base at the time of capture will get experience points.The already captured segments cannot be “recaptured”.To win, you will need to capture 2 of the 3 segments of the scale.After making changes, the neutral base capture scale will be divided into 3 segments (just like the “Assault” scenario).We found the proposal to improve the PvP scenario “Encounter”, or rather, the mechanics of capturing the base, quite interesting: Crossout leviathan rewards update#At the same time, work is underway to update the existing maps and fix problems associated with the bumpy landscape of some locations (hello, “Fortress”!). We often read questions and suggestions about maps, and today we would like to make an announcement that we are currently working on two brand new PvP maps that we plan to present to you in the upcoming updates. In one of the upcoming in-game events, you will have a chance to compete for a new prototype CK for. ![]() The “excess” packs will be removed from storage and compensated for.įor those who asked, waited and hoped for new CK, we also have good news. We will not forget about those players who have several identical CK in storage. It will be possible to apply CK to ordinary parts as well as to their "temporary" variants. With the same ease, you can remove the CK from the part at any time (except for battles, of course) without having to spend any resources on it. After the rework, the CK mechanics will be similar to that of paint: only one CK will suffice to change the appearance of several identical parts - practical and straightforward. We remind you that at the moment for every part, whose appearance you want to change, you need a separate CK. We looked at many options of how you see CK in the game and came to the decision to completely rework the existing mechanics. Appearance customizationĪnd we would like to start with numerous questions and suggestions on part customization kits. The mere fact of mentioning a particular suggestion and information about it being in the works does not guarantee that the change/feature will appear on the game servers. Some of them may be included in one of the upcoming updates, but the final information about this will be revealed only in forthcoming news items. We remind you that all the features described in this blog are not final and are still in development. Crossout leviathan rewards series#We are continuing the series of developer blogs, which serve to keep you informed of suggestions from players that were accepted and which with a high degree of probability may be realized in the game in one of the upcoming updates. ![]()
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